AI Insights · Timothy · July 2022
Top 5 City Building Games Performance in Czech Republic: Q2 2022
Explore the performance of the top 5 city building games in the Czech Republic for Q2 2022, focusing on weekly downloads, revenue, and active users.
In the second quarter of 2022, the top 5 city building games in the Czech Republic showed varied performance across weekly downloads, revenue, and active user metrics. Here's a detailed look at how each game fared during this period.
Transport Tycoon Empire: City from Alda Games saw a significant increase in weekly revenue, starting from $59 in late March and peaking at approximately $681 in mid-June. Weekly downloads had an initial upward trend, reaching 2.1K in early June, but saw a sharp decline to 357 by the end of the month. The weekly active users mirrored this trend, peaking at over 6K in early June before declining to around 3.9K by the end of June.
Global City: Building Games by MY.GAMES B.V. experienced fluctuating weekly revenue, peaking at $1.8K in mid-April and ending the quarter at $702. Weekly downloads showed a notable peak of 2.6K in early May, followed by a decline to 651 by the end of June. Active users saw a peak of 3.7K in early May, eventually leveling out to around 1.7K by the end of the quarter.
The Simpsons™: Tapped Out from Electronic Arts maintained relatively stable weekly revenue, with a peak of $1.8K in late March and ending at $1K by the end of June. Weekly downloads fluctuated, peaking at 1.4K in late May before declining to 519 by the end of June. The game had a consistent active user base, starting at 22.8K in late March and ending at 17.7K in late June.
Craftheim - Lumberjack Island by CASUAL AZUR GAMES did not generate revenue during this period. Weekly downloads peaked at 1.5K in mid-May but dropped to 149 by the end of June. Active users also peaked at 2.5K in mid-May, declining to 777 by the end of the quarter.
State Connect: Traffic Control, another title from CASUAL AZUR GAMES, had minimal revenue, peaking at $64 in early April. Weekly downloads reached a high of 2.5K in mid-April but saw a drastic drop to just 20 by the end of June. Active users peaked at 4.8K in mid-April, declining steadily to 599 by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.